I am excited to announce that TerraNNI, the project from my undergraduate senior thesis, is being open-sourced. For those who have not heard of the project, TerraNNI is a tool for taking LIDAR data, common for geographic information systems (GIS), and creating high-resolution grid digital elevation models (DEMs). Most GIS take DEMs as an input […]
Entries Tagged as 'OpenGL'
November 9th, 2011 · No Comments
August 2nd, 2010 · 13 Comments
Within computational geometry, the Voronoi diagram is a relatively simple concept with a wide-range of applications. Everything from physics research to the “snap-to” feature in GUI-design uses Voronoi diagrams as a simple underlying data structure to decompose space. I have been working with Voronoi diagrams for the past few months, as my research has focused […]
July 28th, 2010 · 3 Comments
As you may know, I am staying at Duke this summer for research. My research, which I started last semester and am going to be doing for a while, focuses on scalable algorithms. While that is pretty broad, I am currently working on using the graphics card to speed up processing. Again, here are some […]